Learning the ‘Drawing’ tool in a futsal scenario

By Nacsport

02-February-2017 on Tips

11 minute read
José Antonio Valle is a Spanish futsal head coach and physical trainer. He has been working in different Spanish teams for almost two decades. Nowadays, he is writing articles for his own website (ejerciciosdefutbolsala.com) and collaborates for other digital media such as Futbol-tactico.com. As a heavy user of our software, he explains his use of Nacsport’s drawing tool.

Nowadays, I consider it extremely important to learn about what happens during games. Futsal is not different to other sports, so I find it necessary to create analysis and scouting departments in Spain’s futsal teams. Hopefully, teams will be adding performance analysts to their coaching staff as it is happening in other sports such as football or basketball.

One of the main objectives of scouters and analysts is to analyse individual player skills. I publish a monthly analysis for the website Futbo-tactico.com. For this month’s issue, I chose Brazilian player Rafael, who plays for Spanish team Inter Movistar.

PLANNING THE ANALYSIS

The first stage involves a personal breakdown of the most important skills of a given player from my point of view. Based on my experience, I write down the most recognisable qualities of that player to be used in the template. By doing this previous work, the search of actions will be more precise and the analysis more effective. However, during the analysis, I can find other skills so my analysis is not a ‘restrictive’ one.

Now it’s time to search for the games to use for my analysis. It’s not a difficult task. You can find several portals or websites broadcasting games online. Thanks to technology, we can access a great variety of resources today.

TEMPLATE AND OBSERVATION

Let’s start using Nacsport now. After having compiled the ideas and footage to be used, I create a template according to those skills I wrote down in the previous stage, leaving some margin for new ones I would add once I start registering. This is one example of a template!

Drawing1

Once the template is ready, I start observing and registering actions.

USING THE DRAWING TOOL

After having registered actions from the games I reviewed, I select those actions I will analyse in depth to be used for my final video. I will add drawings to the clips so I can enrich them with visual understanding of the game.

Drawing2

First step is to select the precise point in the playback to insert a drawing. I find the

playback controls

really useful – especially the frame by frame option- to reach the right place of the action. Now, I click on the ‘brush’ icon [which is on the playback and the icon bar on the timeline].

Drawing3

I am now inside the Drawing environment and have the following options:

Tools, colours and shapes

In the tool bar, I have different options to improve my drawings: tools and colours. Also, you will find shapes such as lines, arrows, circles, squares, etc. It’s only about finding those ones which are the most suitable for you in any occasion!

‘Show drawing for’ and saving options

In the bottom of the window, there are some other options. I findthe “Show drawing for” option really important, to select the time a drawing will be shown automatically. Depending on how important an action is, I will vary this time or not.

Drawing4

Time to draw on my clips. It’s an easy tool for me! I promise.

In this example, I tried to stand out how Rafael perfectly understands reading the game between lines.

I use a circle around the player who is assisting him. The circle is in yellow so the player can be highlighted. A straight line will be drawn to show the direction of that pass.

Drawing5

Sometimes, I also use the tool “Emphasize” to highlight specific actions. The background is darkened giving importance to the coloured area. In this example, the spotlight is over Rafael’s move and the space in the central zone.

I use a dashed line to transmit the shift of a player without the ball. It’s a way to distinguish movements with or without the ball!

Drawing6

Finally, I used the zig-zag line to show the movement of the player to one empty space. I am using the filled circle (thick stroke and a light fill) to analyse and highlight specific areas in the pitch.

And that’s it! This would be my use of the drawing tool. After this, I export single videos with specific actions which will be used for the website. Here’s an example of what it looks like!

{youtube}https://www.youtube.com/watch?v=0lGc09B21UQ&feature=youtu.be{/youtube}

José Antonio Valle Gallego
Twitter: @vallefutsal

Email: vallegallego@gmail.com

Nowadays, I consider it extremely important to learn about what happens during games. Futsal is not different to other sports, so I find it necessary to create analysis and scouting departments in Spain’s futsal teams. Hopefully, teams will be adding performance analysts to their coaching staff as it is happening in other sports such as football or basketball.

One of the main objectives of scouters and analysts is to analyse individual player skills. I publish a monthly analysis for the website Futbo-tactico.com. For this month’s issue, I chose Brazilian player Rafael, who plays for Spanish team Inter Movistar.

PLANNING THE ANALYSIS

The first stage involves a personal breakdown of the most important skills of a given player from my point of view. Based on my experience, I write down the most recognisable qualities of that player to be used in the template. By doing this previous work, the search of actions will be more precise and the analysis more effective. However, during the analysis, I can find other skills so my analysis is not a ‘restrictive’ one.

Now it’s time to search for the games to use for my analysis. It’s not a difficult task. You can find several portals or websites broadcasting games online. Thanks to technology, we can access a great variety of resources today.

TEMPLATE AND OBSERVATION

Let’s start using Nacsport now. After having compiled the ideas and footage to be used, I create a template according to those skills I wrote down in the previous stage, leaving some margin for new ones I would add once I start registering. This is one example of a template!

(picture)

Once the template is ready, I start observing and registering actions.

USING THE DRAWING TOOL

After having registered actions from the games I reviewed, I select those actions I will analyse in depth to be used for my final video. I will add drawings to the clips so I can enrich them with visual understanding of the game.

(picture 2)

First step is to select the precise point in the playback to insert a drawing. I find the playback controls really useful – especially the frame by frame option- to reach the right place of the action. Now, I click on the ‘brush’ icon [which is on the playback and the icon bar on the timeline].

(picture 3)

I amnowinsidetheDrawingenvironment andhave the following options:

A.

    

Tools, colours and shapes

In thetoolbar, I havedifferentoptions to improvemydrawings: tools and colours. Also, you will find shapes such as lines, arrows, circles, squares, etc. It’s only about finding those ones which are the most suitable for you in any occasion!

B.

    

 ‘Show drawing for’ and saving options

In the bottom of the window, there are some other options. I findthe “Show drawing for” option really important, to select the time a drawing will be shown automatically. Depending on how important an action is, I will vary this time or not.

(picture 4)

Time to draw on my clips. It’s an easy tool for me! I promise.

In this example, I tried to stand out how Rafael perfectly understands reading the game between lines.

I use a circle around the player who is assisting him. The circle is in yellow so the player can be highlighted. A straight line will be drawn to show the direction of that pass.

(picture 5)

Sometimes, I also use the tool “Emphasize” to highlight specific actions. The background is darkened giving importance to the coloured area. In this example, the spotlight is over Rafael’s move and the space in the central zone.

I use a dashed line to transmit the shift of a player without the ball. It’s a way to distinguish movements with or without the ball!

(picture 6)

Finally, I used the zig-zag line to show the movement of the player to one empty space. I am using the filled circle (thick stroke and a light fill) to analyse and highlight specific areas in the pitch.

And that’s it! This would be my use of the drawing tool. After this, I export single videos with specific actions which will be used for the website. Here’s an example of what it looks like!

(CLIP)

José Antonio Valle Gallego
@vallefutsal

vallegallego@gmail.com

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