A Guide to Nacsport Categories and Descriptors

By Duncan Ritchie

31-August-2021 on Tips

8 minute read

As we always say, designing a good button template is absolutely essential to your analysis work. And the key to designing a good button template is understanding how each different button works and their place within the hierarchy.

 

There are two main types of button that can be used in Nacsport: Categories (for main actions) and Descriptors (to describe how the main action was done). In this article, we’ll look at both types of button and explain how they each work.

The Basics

 

Before we get deep into the topic of Categories and Descriptors, let’s first get right back to basics and explain what our buttons do. 

 

In essence, clicking buttons allows you to tag the action that happens during a game. This can be done when watching live and syncing to a video at a later time, or through video playback. By doing this, short video clips of that specific action are created, meaning that at the end of the game, you have a library of relevant clips for analysis. Tagging also logs the game information in a database which can then be used to obtain quantitative game data.

 

Template creation is not the main thrust of this article, but if you’d like more information on what to include in your own template, we recommend checking out this great guide which will give you plenty of ideas. We can also recommend enrolling on an Official Nacsport Course, which will go into much more detail on this topic.

 

Nacsport Course

 

Different Types of Button

 

Moving on, it’s important to remember that not all buttons are the same. In fact, there are two completely distinct types of buttons used in Nacsport. These are Categories and Descriptors.

 

If we think of these in terms of language, we could say that Category buttons are like nouns, the definite object. Descriptors are like adjectives, which describe the object. For example, in the phrase “The big red car”, “car” would be our Category and “big red” our Descriptors, they describe the noun.

 

If we move this to sport, football in particular, we might see a “Shot” taken by the “Centre Forward” which ends in a “Goal”. In this case, “Shot” is our main action, the one we want to make a video clip about, and this is our Category. “Centre Forward” and “Goal” describe who took the “Shot” and it’s result. These are our Descriptors.

 

This is just one example of a combination of Categories and Descriptors. Nacsport is extremely versatile and can be adapted to any situation you might find on the football field, basketball court or any other sport. Categories can be created for any aspect of defense, midfield or attack in any game and Descriptors can be customised to tag exactly the information you need.

 

We realise that a blank canvas with infinite possibilities can be daunting, so we recommend that you check out this article where we’ve compiled dozens of template examples from Nacsport users.

 

So, why are Categories and Descriptors so important? Well, it makes the subsequent analysis much more precise and makes it easier to filter all the information from a game.

 

For example, if you want to see all the shots on goal taken by the centre forward, you can easily find this information by using the Nacsport Data Matrix. Likewise, if you want to see all the saves by the opposition goalkeeper, you can filter this information too, as long as your button template is set up for this, of course.

 

And you can get even more precise. Want to see all the shots taken by the centre forward from outside the penalty area which went wide of the target? No problem! If these buttons are on your original template and the game has been tagged correctly, you can filter this information to see exactly these video clips. In addition, all this information can be used in conjunction with the Nacsport Dashboard to create numerical graphs and charts, or even exported to Excel for additional analysis. Quality quantitative data at your fingertips!

 

 

How Many Categories Descriptors Can Be Included in Your Template?

 

The answer to this will depend on which version of Nacsport you are using. Here’s the lowdown:

 

•    Basic. A maximum of 25 buttons. Only Categories.


•    Basic+. A maximum of 50 buttons. A mix of Categories and Descriptors.


•    Scout+ / Pro+ / Elite. Unlimited buttons. Categories and Descriptors.

 

Faster, More Detailed Analysis

 

nacsport template basketball

 

The distinction between Categories and Descriptors allows for a much deeper level of sports analysis.

 

With Nacsport Basic, where you cannot create Descriptor buttons, you’ll be able to get a certain depth of analysis, one which is much more profound than a traditional video editor can provide, but one that is still fairly superficial.

 

This is fine for many analysts, especially amateurs or hobbyists, but to dig deeper into the data, Basic+, with its combination of Categories and Descriptors is going to provide much more pertinent data. Obviously, this goes even further with the unlimited capabilities of Scout+, Pro+ and Elite.

 

In short, the more Categories and Descriptors you have on your initial template, the more detailed and thorough your analysis will be and the more effective and actionable the information will be for your team.

 

How to Recognise Each Button Type

 

On an aesthetic level, all Nacsport buttons are fully customisable, regardless of type. The colour, shape, size and font of your buttons can all be changed to suit your needs. You can also add images to make them more visually arresting. This article will show you how to make great looking templates.

 

However, there is one thing that visually marks the difference between Categories and Descriptors. Descriptors are marked with a red circle in the upper left corner of the button.

 

nacsport football template

 

This mark can be hidden if you wish, but we recommend that, at least in the beginning, you keep this in your template so you can easily tell the difference between each type of button.

 

As we have said, in addition to this visual distinction, there are multiple possibilities, both aesthetic and functional, when using combinations of Categories and Descriptors. To get more in depth about these button types, we recommend that you enroll on the Official Nacsport Course which goes into much more detail about button templates than we can cover here.

 

So, that’s it for our explanation of Categories and Descriptors. If you have any questions about this article, we’d be happy to assist you. Contact us through our website or on any of our social media channels.

 

Until then, thanks for reading!

You may also be interested in these...

How to Analyse an Opponent for the Second Game of the Season

24-09-2021 Written by Sergio Almenara
6 minute read Read more...

How to Create Great Looking Button Templates

07-09-2021 Written by Duncan Ritchie
9 minute read Read more...

Share this

Did you enjoy this article?

Subscribe to our newsletter and receive a monthly compilation of articles, interviews and Nacsport tips for video analysis.

Thanks for subscribing to our newsletter!

Once a month, we'll send a compendium of our best articles, interview and advice, straight to your inbox. Enjoy!

X
×

Are you enjoying this article?

Subscribe to our newsletter and receive a monthly compilation of articles, interviews and Nacsport tips for video analysis.

Thanks for subscribing to our newsletter!

Once a month, we'll send a compendium of our best articles, interview and advice, straight to your inbox. Enjoy!

Cookies are small text files that are placed on your computer when you visit our website.
They are used to save your activity history in our website so when you visit it again, we can identify you and configure the content based on your navigation habits, your identity and preferences. Cookies can be accepted, rejected, blocked and deleted. You can do this in the following options available in this window or by configuring your browser.
Further info in the Cookies Policy of this website.